Annoyances of Bid Whist Players
who are Extremely Annoying (characterized by their Stupid Quotes)
Annoyance 1:
I play "Bid Whist" and not "Set Whist".
Annoyance 2:
Partner, I assumed you had a good enough hand that would support my hand.
No, I did not have a good hand. That's why I did not bid. You took a bid on your bad hand and expected me to rescue you. Too bad, you cannot read minds or you are inept at doing it. Don't blame me for your faults, blame yourself. You should have passed, smart aleck.
Annoyance 3:
I'd rather go out the door backwards, with a -7, than let you beat me.
Annoyance 4:
I have to be the bidder for all hands because I'm a "Control Freak" and I have to be the "Center of Attention".
Annoyance 5:
I don't like to play with Amateurs.
You must have amnesia. Remember when you were an amateur. Somebody had to play with you and have enough patience to allow you to learn. If the person or persons who taught you were hard on you, they were knuckle heads. Break the cycle, it stops with you. You do not have to be a knuckle head. Don't perpetuate an idiotic teaching technique.
Annoyance 6:
I don't like to lose.
My, aren't you sensitive. Grow up and smell the roses. Everybody loses every now and then. By the way, that annoying habit that you have of blaming someone else for your losses, statistically it must be you. Whenever they lose, they are playing with you. Just a little something you should think about while you are losing.
Annoyance 7:
If I have a temper tantrum or a hissy fit, it's just the way I am.
You are right, that is you, crazy as hell. We have put up with you long enough. Your antics are so typical of you when you are not having a good Bid Whist time. Bad cards, losing bids, losing games, etc. These things happen to everyone, you are not exempt. Why you feel personally picked on is ludicrous. We expect you to grow up one day and stop whining.
Annoyance 8:
I don't need luck, I got skills.
Anybody who does not embrace or welcomes luck is foolish. Luck is a welcomed advantage that gives you an edge over your opponents. Your opponents will not turn down luck; it's a way of life. Any sensible person realizes that they need luck to complement their skills. If you really don't think you need luck, then you are an unbalanced individual.
Annoyance 9:
I have a system that will make you win every time. I'm always right, no matter what.
No, you do not have a reliable system or technique. As a matter of fact, we've noticed that what you don't know, you make up. Bid Whist is played using intuition and intelligence. True Bid Whist players bid and play their hands while on auto pilot. Thinking is done via a subconscious state and playing is done via a state of consciousness. Players depend on previous experiences and observations made without using scientific methods or theories. Most players find it hard to put into words the ins and outs of Bid Whist. Some concepts can be theorized and some cannot. Here is an example of playing Bid Whist without counting cards via theorizing. If you are trying to keep up with the count of how many cards have played in a particular suit, don't. Keep up with what winners in that suit have not been played. That's an easier count to keep track of and it provides much more useful information.
Annoyance 10:
I am a Bid Whist Expert (Whistologist).
Who put that delusional thought in your head? It definitely was not us. Greatness will be bestowed upon you by your opponents. So, you've waited too long for your opponents to acknowledge your greatness. Maybe, there isn't anything great about you to acknowledge. You are suffering from delusions, you self-proclaimed expert. You need psychotherapy.
Annoyance 11:
We did not lose, we beat ourselves.
Annoyance 12:
I can guarantee you a win by quoting the required number of winning cards you need in your hand.
You are full of sheetrock. You cannot tell me how many Aces or any number of any other cards that I need to suggest a winning bid. The only guaranteed suggestion is that I cannot bid a 7 in Trump without the Big Joker. It's not unnatural to have a hand that may be suspect to a guaranteed win. In other words, forget your idiotic guesstimates that are made to feed your ego of pretending to be a Whistologist. Bid Whist is a Game of Chance and a lot depends on the Luck of the Draw and commonly known Playing Expectations. Bluffing is an added and sometimes required skill. Your self-proclaimed psychic abilities are derived from an imagined scientific understanding of Bid Whist. You extraterrestrial, no wonder they kicked you off your planet.
Annoyance 13:
You might be considered a Knucklehead and you don't even know it.
- Which of the below indicators you agree with?
- You are easily frustrated when you lose a single game (Drives you crazy).
- You find fault with every player that plays with you or against you.
- You think that you could win every hand using your self-made techniques.
- You lose and you always blame it on your partner (Your partner has our sympathy).
- You take unnecessary and outrageous bids because you think you are the greatest.
- You think nobody knows how to play Bid Whist except you.
- You notice that most people don't want to play with you, especially as your partner.
- You have noticed how much pleasure people get out of beating you because they despise you.
- You lose and you sit there lollygagging until you are forced to move for the next players.
- You think your opponents did not beat you with their skills (Oh yeah, you lost on purpose).
- You don't understand why no one wants to put up with your crap (Understood, just being you).
- You roar as loud as you can to intimidate people (You are a Simple-Minded Bully).
- Your arrogance will not let you apologize for any of your insensitive comments.
- You find yourself mumbling to yourself incoherently and you are now answering yourself.
- You like to talk trash to and about people. But, you will not accept constructive criticism about you.
- ↑↑ If you agreed with any two of the above indicators of odd behavior, you are a Certifiable Knucklehead.
Annoyance 14:
I can select the one and only perfect card to play at the right time in any game.
There you go again, too much medication and self-inflicted hype. In the midst of a game, there will be times when there are no clues as what to play. All controlling suits and/or cards have been played and it's a guessing game as to what cards are left in each player's hand. At this point, assumptions and luck are not guaranteed. However, they may be your best options. Whether you should play a new suit or follow an old suit is best determined by what has played, who has led with what and whether or not you or your partner is the current bidder. If you or your partner is the current bidder, you should not change from existing suits that the two of you have previously led with or won with. If you and your partner are not the bidders, you should introduce new suits to the board to look for your opponent's weak suits. Remember, at this point it is not an exact science.